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This came in two editions ( Team Protoman and Team Colonel), like Battle Network 4 before it, and like every Pokémon title. #5 - Mega Man Battle Network 5 Team Protoman/Team Colonel/Double Team Released 2005 As far as the RPG Battle Network games go, this is the loser. They made a game specifically about the battles and none of the RPG elements, in the spin-off Mega Man Battle Chip Challenge literally released just months earlier.
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So by making it basically a series of boss fights, it kinda ruined it for me. I liked the plots, and getting to know the characters around Lan’s hometown of ACDC Town. The NetNavi controlling the asteroid was trying to wipe out the large amounts of dark energy it detected (courtesy of the Dark Chips), but the duo convinced it to change course, thwarting Nebula.Īlso, as you may be able to tell from the summary, it was pretty light on plot. It’s mission: connect to the asteroid’s cyberworld and divert it. With Nebula releasing Dark Chips across the internet, Lan and MegaMan take part in a tournament to find the best NetNavi to send into space. Since the Dark Chips had a permanent negative effect on MegaMan, I found little reason to actually use them, and so the feature was practically pointless - I wanted more health, not to use a chip and lose health! The inclusion of an Emotion Meter on the screen to monitor MegaMan’s mental state was pretty stupid to me, as it really only had one function: it let you find out when you could use a Dark Chip during battles. The changes it made to the formula were a little too far for me. #6 - Mega Man Battle Network 4 Red Sun / Blue Moon Released 2004 It’s still worth a go, but really only for those eager to follow the entire series storyline. The difficulty curve, not controlling Lan, and the major diversion from the battle mechanic mark this at #7. It was more difficult than the RPG, given that the development team seemed to have taken cues from the Mega Man games, and made it quite difficult. It was a platformer very much akin to the original Mega Man series, with some of the battle elements from the RPG wedged in.Ī mysterious man known only as the Professor releases a deadly virus that infects Navis, meaning MegaMan and ProtoMan had to investigate and defeat the source. It actually took place between the first and second games, and for anyone familiar with Mega Man from the Battle Network series was in for a shock.
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This was the GameCube game, which came out after Mega Man Battle Network 2, and the Capcom knew they had a hit franchise on their hands. #7 - Mega Man Network Transmission Released 2003 It was aimed at younger gamers, but damnit I don’t care that I was 17-22, they were fun games! So let me rank them, in case you wanted to take a look. I played every single one of the seven titles as they came out, and was pretty bummed when the series ended. Combat saw you chose your battle cards and use them as you wish, whilst dodging attacks by moving on the battle grid as you wait for your next turn. Lan’s NetNavi is special for a reason that you don’t discover until near the end of the first game. Each PET has a NetNavi, which helps you to explore the internet, and is customisable by the user. In the world of 20XX (some time between 20), the world is entirely digital - from toasters to cars, everything is capable of being controlled by a personal handheld computer known as a PET (PErsonal information Terminal). It was an RPG series released on the Game Boy Advance, with one on the GameCube, between 20. Articles // 21st Aug 2016 - 6 years ago // By Andrew Duncan Ranking the Mega Man Battle Network SeriesĪs an alternate universe to the main Mega Man series, the world of Mega Man Battle Network followed the adventures of Lan and his best friend/AI buddy MegaMan.EXE.
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